
Unlocked on site
Questions only open once players are there: a GPS radius around the stop, a QR code posted on site, or both. No playing from the sofa.

Everything live
Positions, scores, notifications: everyone sees the same game at the same moment, with no page refresh — from a handful of players to several hundred.

Powers to play
Freeze, bomb, teleport, chaos roulette, trap question… Nine powers players pay for with their own points. Each one is enabled and tuned quiz by quiz.

Proximity duels
Two players who cross paths can challenge each other over a series of questions, with points at stake each round. Duel questions come from a separate pool — never the ones on the course.

Four kinds of question
A classic quiz question, an information panel with no answer, a free response (text and/or photos) you validate yourself, and a compass treasure hunt where there is nothing to answer — only something to find.

Printable QR posters
Dress a poster with your own artwork, place the QR code with the mouse and download a print-ready PDF in A4, A3 or A2. The same poster works again for the next game on the same course.

Walking directions, even offline
The walking route to the next stop is computed on the phone, on the street network downloaded with the map: it keeps working when mobile coverage dies at the back of the park.

Photo challenges and gallery
Ask for proof in pictures. You approve in one click, and every photo of the game lands in a keepsake gallery.

One quiz, three languages
Translate a course into English and Spanish, proofread every translation before publishing, and let each player read the questions in their own language — during the same game.

Question bank
Your questions are reusable from one quiz to the next. Write them once, play them anywhere — and the app keeps you from writing the same one twice.

The host stays in control
Pause, kick, adjust scores, validate answers, message the whole room, trigger a stop by hand: you run the game like a game master.